Performance
(Ongoing)

An immersive XR performance translating choreography into real-time responsive spaces and audio, exploring the dynamic negotiation between the physical and digital world.

Inner Room





Inner Room is an extended-reality performance and immersive installation in which choreography constructs digital architecture. Using motion capture and biometric sensing, the performer's movement — its trajectory, speed, and intensity — is translated into real-time procedural visuals and spatial audio. The environment operates not as a passive simulation but as an active partner, co-authoring space through continuous negotiation with the body.

The work unfolds as a three-part progression from legible control to unstable prediction. In the opening, small gestures extend a minimal plane into a volumetric enclosure, establishing a somatic contract between performer and system. As the space grows vertically, accumulating organic structures and generative fog, this contract begins to strain. The final section draws on David Hume's critique of induction: the environment desaturates, and the relationship between action and outcome weakens through delay and ambiguity. The performer's strategy shifts from construction to navigation — making the limits of human agency and machine co-creation perceptible.

Inner Room is a somatic journey through shared, evolving architecture: a space where trust is built, tested, and ultimately reframed.

See the first-person VR installation view here.